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Lauren Campbell's avatar

Cool thoughts Mikey. Just read an NYT article about how creativity in video games might be dead, but you highlighted some points that could resurrect it.

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Polycarpe Ancelet's avatar

Beautiful thoughts as always Mikey! Thank you for sharing.

Having played the game myself, I was personally fascinated by the scope of the game, something you mentioned being a standout feature. When we talked about it in person, we both made note of the camera moving to angles unfamiliar to most video games, allowing us to feel how small we are compared to the colossi. While reading your article and thinking of the game through an artists view, the scope of the colossi becomes incredibly symbolic of the actions your taking as a player. Being mislead, you are playing a small yet crucial role in freeing Dormin, unaware of the true consequences of your actions. It feels like "forward" is the only way to move because its a video game, so you keep going. The game doesn't hide the wonder of the beasts and the heartbreak in killing them, and you still press on. It's a terrifying message of the dangers of being mislead, and the goal of the main character being to bring back someone dead really helps him feel human. Most know the feeling of wishing a loved one could return, and I'm sure I know people who would try to kill great beasts before accepting the feelings within their heart of loss. The fool is often the easiest to empathize with.

Harrowing stuff! Awesome video game and great music booyah slam dunk.

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